Astralshift pocket mirror ost3/30/2023 View the first screenshots at the gallery. Pocket Mirror is a Horror game created in RPGMaker VX ACE AstralShift Grimms Hollow A spooky, freeware RPG where you search the afterlife for your brother. The remake of this classic gothic horror adventure will be a pleasure to play. We are confident the definitive edition of Pocket Mirror will be enjoyable for both old and new fans. This time we are particularly happy for this chance to bring a classic game to new levels thanks to both the newest version of RPG Maker, RPG Maker MZ, but also the huge effort from both the original AstralShift team who have made a huge upgrade to all assets in the game and the help of the very competent VisuStella team for the technical aspects. Thank you so much for playing and, as always, keep your memories close to your heart!Īs the publisher of RPG Maker, we are always humbled by the creations of our users. This music plays in the title screen. It’s always been our goal to bring the game to Steam, something that’s always been requested by the community, and we’re happy to have finally been able to do so! My transcription of Pocket Mirror Gaze from the soundtrack of Pocket Mirror. Our main goal is to send the player on an a rich sensorial experience with strong visual and musical elements as well as mysterious and innovative storytelling. We hope all original fans will enjoy our renewed take on the game and that new fans will be able to experience all that Pocket Mirror: GoldeneTraum has to offer! 'Astral Shift is an independent game development team which focuses on the RPG genre. The aim of this remaster is to keep the original experience that so many players have come to enjoy while improving on its artwork and visuals, adding to its storyline, and perfecting its overall execution. It’s with big pleasure that we bring you this remastered version of the 2016 original with the help of VisuStella and Degica Games! We’re AstralShift, the creators of Pocket Mirror and now Pocket Mirror: GoldeneTraum.
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